Hisirdoux "Douxie" Casperan (
wizardbard) wrote2020-09-07 11:29 pm
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[The Home Tree] Application
🌸 mun 🌸
🍃 name 🍃 Foxie
🍃 age 🍃 32
🍃 contact 🍃 queenofmallets@gmail.com
🍃 location/time zone 🍃 Indiana, EST
🍃 current character(s) 🍃 N/A
🌸 character 🌸
🍃 character name 🍃 Hisirdoux "Douxie" Casperan
🍃 character age 🍃 (Physically) 19 (Chronologically) 919
🍃 character species 🍃 Wizard
🍃 gem 🍃 Night Gem
🍃 reason 🍃 He's more used to being around at night both to perform and work, especially when he did his magic.
🍃 wings 🍃 Death's-head hawkmoth
🍃 personality 🍃
Sometimes it’s not what around us that makes us who we are, but what we do that makes us what we become. That’s what Douxie had discovered with himself over the years. In the beginning, an optimistic boy who tried to over achieve at what he could do, but it got him into trouble. Trying to overcompensate his abilities or was just plain impatient using his magic. This resulted in him not accounting for his actions that could be or tried to let the magic do the grunt work for him. Even under the guidance of Merlin, would he feel not good enough that he’d try to act out. Wanting to show he’s very much capable of his talents.
During Douxie’s time out on his own a little after 900 years of sweeping floors and working on his own charms, he dedicated himself to learning more about magic. Trying to prepare himself to be the best for when Merlin could return for help. Developing his hard work to fighting any evil creatures within the shadows. Douxie now wanting to make sure he can make all right in the world genuinely. Knowing that the heart of each person is important and willing to help those who need it. Developing a close friendship with him guarantees a most caring figure in your life who you can count on to try and be there for you despite the odds. Trying to find any best solution to problem if he can find it.
All the while, Douxie had started to let himself make his own decisions. Once becoming friends with Jim, Claire and Steve on his trip back to the past, he realized there was more at stakes than trying to stay by the rules. If it meant doing things for the better he will do it, despite if Merlin approved or not. Despite not know how to resolve problems, he wanted to try anything to make the best result for everyone, knowing the importance of the heart than the mind.
Although, Douxie isn’t always so noble, he’s got a bit of a trickster side and snark behind him. Playing people for a fool in a cup game or making sure he gets the better upper hand if he can. As well as not restraining from show his infatuation for those with good manners and beauty. Being a bit of a flirt when it comes to call, but only as so he could tease a bit. Liking the bit of edge and looking cool. He can make some pretty dumb decisions due to this, but he believes it’s usually for the right cause, even if he can be arrogant about it.
Overall, this wizard is chivalrous scamp who only wants to do his best for the world. Douxie is a good friend to have and genuinely likes to help out. Lover of music and magic, you can guarantee he just wants to best out of life.
🍃 world 🍃
The Tales of Arcadia is vast, it is supposedly placed on earth but in an alternative universe where Trolls and the age of magic existed. Even as far as aliens from other planets that could come a visit that have advanced technology beyond this world’s comprehension. Before the modern era there was Camelot, a kingdom led by Arthur and with Merlin by his side it led a great legacy. The castle used to remain in the sky by the Heart of Avalon, although now it is gone. The town in Arcadia is mostly inhabited by humans that live normal day lives, such as young folks going to the well known school of Arcadia Oaks High. Around the town was average places that a suburban town would have like a hospital, cafes, and bookstores. Even having a local place for the Battle of the Bands to perform and other events that could be hosted.
What most humans were unaware of was the underground metropolis where the Trolls used to live for a long time called Heartstone Trollmarket. The place used to be where these Troll drew their energy from the crystals and sold all sorts of things for the Trolls that lived there, even had their own pubs with brawl fights. The gnomes that live their are considered vermin as they would steal things and raid their trash, but they also used to live there. As we go deeper underground, we discover there’s more to this world that meets the eye, in the Deep under this city, you will find your greatest fear. Rarely has ever someone made it out of there alive. The inhabitants of Trollmarket traveled to Arcadia a long time ago when they boarded on a ship called the Mayflower, in search of the Heartstone, which led them to this town. The Heartstone is considered the life force for all of Troll kind, healing the sick and treat the wounded. This was the place these Trolls used to call home before the Gumgums invaded, they were ordered by Gunmar to attack the place to make more trolls into his slaves and then give all the power source to Morgana who brought on the Eternal Night on to the world. Even after Jim, the Trollhunter, and his friends defeated these villains, the Heartstone lost it’s power. And Trolls had to vacate their home, in search of a new place. Their focus currently on New Jersey where a New Heartstone will be for them.
From this world comes another realm The Darklands the old home of the Trolls that has withered and decayed in it’s depths after Gunmar’s corruption upon it. Long ago the Battle of Killahead Bridge, Arthur and the Trolls united together to banish Gunmar into the Darklands. The bridge has since been broken but does serve the only means to exit and escape when put back together. The realm itself is full of all sorts of mazes and tunnels, as well as deadly monsters. As well as where the goblins keep the stolen babies of changelings.
Within the shadows of other dimensions lies other realms such as the Shadow Realm, a place that is void of light or reason. It’s a place that only serves the silence and plagues to the chaos within someone. Another realm that serves to spirits is the Void Between Worlds, where those summoned have entered the line between life and death. There the Council of Elder Trollhunters will be there to converse with those who been summoned. It’s a place where you stand as if you’re among the stars and constellations as you talk with the spirits of the past. Out in space as well lies other planets and alien lifeforms. Akiridion 5 being the most noted as the royal children Aja and Krel from the House of Tarron have landed in Arcadia in hopes to find a way to save their world from their own villain Morando. Whom was eventually defeated, that had made the children decide for one to go back home, Aja and Krel to stay to learn more about earth. Such places in this universe filled with wonder and supernatural presence of amazement.
🍃 background 🍃
Born around the time King Arthur was in power and the trolls were banned, Douxie lived life on the streets in the 12th century of Camelot. Discovering his own personal powers and meeting his familiar, a black cat dragon named Archie. Although it was at this time that magic was banned and while he thought he could get away with parlor tricks with his magic, it got him caught. While playing the cup game with a crowd, Galahad discovered one of the cups was enchanted by his familiar. Just before Douxie was going to dragged on trial, Merlin took him in. Deciding to let him become an apprentice along with Morgana when he recognized Douxie’s potential as a wizard. Making this young man determined to become a great wizard just like Merlin and prove that he too is worth to wield a staff of his own.
As 900 years past, Douxie spent that time building up and learning magic as well as sweeping floors. Also becoming very familiar with the evolution of music and grew fond of the electric guitar. Starting his own band called Ash Dispersal Pattern as a way of entertainment. Working odd end jobs and apparently even attending school. Meeting Claire and her friends at Arcadia Oaks High while he advertised for the battle of the bands. Charming the girls with ease much to Claire’s boyfriend, Jim who became jealous of Douxie. It is later on that a final battle rose upon Arcadia, brought on by Morgana and Gunmar, making their followers, the Gumgums be able to come onto the surface and brought havoc upon the world. The day happened to be during the Battle of the Bands, where he attended and fought off some of these creatures himself. Even hitting one with a guitar, saying he always hated those twits. Thankfully Jim the Trollhunter as well as everyone in Arcadia were able to fight back against these beasts and win the day from Morgana. Defeating Gunmar as Jim fought him in battle turning him to stone from his sword and Morgana banished to the shadow realm.
Some time after that, Douxie took time from his sweeping floors to fight and capture monsters like the Shadow Mephits. He tried to keep a low profile as best as he can while fighting an evil creature when he can. Soon enough Merlin contacts Douxie requesting him to bring him the ‘Guardians of Arcadia’. Which his familiar Archie was manage get those who were protecting the town Steve, Tobias and a troll named AAARRRGGHH. But before Merlin could explain the emergency, the group was attacked by more Shadow Mephits who followed Douxie. After making their retreat via airship that Merlin summons, they catch the first glimpse of the new enemy the Green Knight. They then arrived to Camelot which now is a flying fortress in the sky held together by the Heart of Avalon powered by time itself, navigated by Sir Galahad.. The group reunites with Claire and Blinky in the Castle. Where they learn that Jim was attacked by the 'Green Knight' who Merlin learned is connected to his fallen apprentice and archenemy, Morgana Le Fay, and an Onyx Shard is slowly killing the poor hero, encasing him in a crystal to pause the shard’s stasis.
However their reunion for the teens and trolls of the group were short lived. The Arcane Order sends their attack on the ship, Galahad sacrificing himself to save the other half of the ship and forcing Merlin to open a rift in time. However, during the battle, Claire, Steve, Douxie and Jim all fall, softened by an anti-gravity spell, into the past and awaken in Camelot's forest, where they are confronted by Sir Lancelot and his men. From the crash the crystal Jim was encased in was easily broken apart from just a touch. Immediately the group is captured by the Knights to be brought in before Arthur. Douxie was recognized by Arthur but had to be persuaded as well by this past’s Morgana who was revealed to be his sister, not to kill Jim for being a troll. However, Arthur still had a deep seeded grudge against trolls and locked him prison.
Douxie was able to convince Arthur that Claire and Steve where ordinary, and they were let go. Claire taken up by Morgana to be her handmaiden and Steve to go train with Lancelot. Douxie returns to his old place and tries to seek the time map to return them home without further altering the timeline. Making his past self go to sleep with a spell so he can try and get around without too much disturbance. However, Arthur wasn’t convinced long to keep the trolls in the dungeon alive and now planned to execute them at dawn. Douxie leads the group to stage a Dungeon break, freeing the Trolls, delaying Arthur and his knights with his Infinite Hallways spell as well as manipulating the gate with his magic. Then with the help of Claire’s shadow magic, the captured Trolls escaped into the Wild Wood.
Past Merlin eventually figures out this Douxie is from the future. Warning about already ruining the future, Douxie and Claire try to reconcile Arthur’s relationship with Morgana. Even after a memory spell it does not work, Arthur betrays Morgana and cuts her hand off with Excalibur. Breaking it, causing Douxie to follow Merlin to the Lady in the Lake to try and fix it. After sneaking in through Claire’s magic, the group encounters the lady who is revealed to be a greater monster then believed. She reveals to the teens that Merlin trapped her in the cave long after she gave him Excalibur and she attacked them in the attempt to get her revenge. Douxie then tosses the wall down to let the Lady escape feeling that it wasn’t right to keep her trapped, understanding her anger. This gains her trust and she agrees to repair the Sword of Excalibur.
After this event Douxie helps train Claire learn how to control her shadow magic. However this causes her to overhear Morgana plotting in the Shadow Realm, seeing her revived from the Arcane Order. Having barely escaped with their lives, Archie and Claire must form a counterattack for when Morgana returns to Camelot. Later festivities were held in Camelot, and a changeling tries to attack Arthur. Luckily Douxie prepared the castle with many trap spells, but it winds up overwhelming the castle as there were too many explosions trying to set off. But despite everything, they do capture the spy, but now knows the challenge they will face from Morgana.
Proving that Douxie wants to help the most, Merlin awards him with a staff of his own to be a Master Wizard and has him help build the Trollhunter’s amulet. At this point in time it chooses Deya who hesitates but eventually comes around to accept her role. The Battle of Killahead Bridge takes places, the Gumgums and Arthur’s knights fight, however, despite our heroes' best efforts, Lancelot and King Arthur are killed, but with the help of the trolls led by Deya they help banish Gunmar and his troops to the darklands. This gives time for Merlin and Douxie to fight against Morgana. During the fight, Douxie taps into his inner strength to make the staff his own and it transforms into a spellcaster electric guitar. Unlocking his power and managing to banish her back to the Shadow Realm with the help of Claire as well.
After returning home to Arcadia in the 21st century, and destroying the high school with Camelot's crash-landing, the team reunites with present-day Merlin with the rest of the group. The Arcane Order still on the attack back in this timeline, led by the Green Knight. Forcing Jim to make the decision to push the shard in his chest and turn into a corrupted full troll, despite the efforts to fight for his team in this sacrifice, he still gets captures and enslaved by the Green Knight. Douxie comes up with a plan while they hid in Hex Tech, since the Arcane Order wanted Nari (one of their previous teammates), he tries to trick them to trade with Archie shapeshifting into a fake Nari, for Jim. However it does not go well, due to a rogue hairball Archie coughs back to his cat form. A battle takes place one more, the Green Knights reveals to be a corrupted resurrected Arthur. During the fight, Douxie gets pinned to the ground and the Arcane Order threatens Merlin to surrender or his apprentice will die. In anger Merlin fights back, but Arthur strikes him through the heart with Excalibur. Douxie screams in anguish as his powers burst from him as he flies to try and save him before he can fall toward the earth. But it was too late, Merlin expresses his fondness for Douxie like a son and dies in his arms. Becoming dust in the wind and leaving behind a book for him.
They soon find out how to translate the book that was written in ancient draconic they seek Archie’s father, a large dragon named Charlemagne the Devourer aka 'Charlie', to help. Who tells them in order to find the Genesis Seals they must destroy Merlin’s staff. This ofcourse causes great hesitation with Douxie to let go one of the last things that remain of his master, but gives in with tears as it’s destroyed with Charlie’s fire breath. This brings Douxie back to Merlin’s old room like a memory, and by accepting the loss and being able to say goodbye. The Genesis Seals are revealed to him.
Meanwhile Morgana and Claire meet while they look for their important person’s lost soul. They agree the corruption is too much and Morgana decides to join the Trollhunters side of Arcadia. Douxie retrieves Krel from the wreckage of a fight at Hex Tech. While the others are captured on the ship Douxie calls out the order in offering the Genesis Seals, but tricks them in a cup game and casting them through an eternal time trap with help of some pieces from the Heart of Avalon. This helps create a diversion to help the others break out of their capture and begin their final battle. Douxie frees Nari, making sure both her and his friends are able to get away after the Arcane Order break the time trap while he faces them in battle. Morgana and Arthur battle each other on the ground, while Claire and the rest desperately try to save Jim's soul. At the end of Jim's fight he remembers his love and those important to him, but the last corruption turns him to stone. Claire tears breaks the stone spell and his human form comes from broken rocks.
During this final fall Morgana makes the last of Camelot crush Arthur, killing herself, too. Douxie, sacrifices himself, to blast away the Arcane Order and their ship. His fall to the ground as Nari tries to catch up and save him. While Douxie is knocked out the spirits of Morgana and Merlin have a final conversation in Merlin's old library before Morgana and Merlin walk through a door into a bright light (presumably the gate to Heaven) and Douxie's soul returns to his body. Douxie vows to spend the rest of his life protecting Nari from the Arcane Order to prevent the breaking of the Genesis seals. Then Douxie, Archie and Nari leave on Merlin's airship while his friends remain behind as the champions tasked with protecting Arcadia, for what the future may hold.
🍃 abilities/powers 🍃
Magically Enhanced Physiology:
Enhanced Strength; He is shown to be strong enough to knock down a Gumm-Gumm troll with an air kick, as well as knocking it out cold with a good whack on the head with his guitar.
Enhanced Durability; Douxie was able to take a long fall from a floating castle without suffering no such injuries. He even survived a long fall from the Arcane Order's fortress, though he was mentioned that he briefly died and came back to life.
Agility; He is able to leap high enough into the air to air-kick a Gumm-Gumm.
Magic:
Magic Blasts; Douxie can do blasts of blue magic. At his most powerful, he was able to overcome the Arcane Order, yet it took a lot of strength to do so.
Telekinesis; Douxie is able to move things with his mind as he was seen stuffing his past self into a wardrobe and books by just waving his hands.
Binding; Like Morgana, Douxie can summon blue ropes that can bind his enemies and hold them still.
Banishing; Douxie was able to banish a monster into Limbo, but it is unknown how big of a monster he can banish.
Magic Detection; Douxie can sense magic nearby
Semi-Immortality: Since he existed since the Age of Camelot, Douxie has lived for hundreds of years without aging a day. However, he is still just as vulnerable to death as other humans.
Abilities:
Indomitable Will; Douxie is determined to save his friends and the world no matter the cost.
Staffsmanship: Douxie can wield a staff proficiently, as he's always dreamed of one day wielding a staff of his own.
Martial Artist; After 900 years of experience, Douxie is a fairly trained warrior and knowledgeable in single combat.
Charm; As a boy who lived during the medieval times, Douxie is quite well at charming ladies with his manners.
Guitarist; Douxie is skilled with a lute and a guitar, as his own band won the Battle of the Bands many times in the past.
Moonlighter; It should be mentioned that Douxie is able to work in more than one job so he could make his ends meet. He works in a book store as an employee during the day and at a restaurant as a waiter in the evening.
Competent Tutor; Despite not being much of a good student, Douxie is capable of teaching the basics of magics to Claire, even teaching her more about shadow magic (something he has no capability of performing).
Palmist; Douxie has some knowledge of palmistry as he can predict someone's future by reading their palms.
🍃 power changes 🍃
His blue essence magic won't be able to manipulate fire, instead it can be water.
🍃 inventory 🍃
Goth Clothes: Usually Douxie wears this kind of style, with a skull necklace, this is what is on him.
Gauntlet: This is a sort of band on his left wrist which he uses to presumably channel his magic potential.
Staff: Douxie acquires a staff of his own, which he uses for both combat and as a container for his magic. Douxie's staff is sometimes morphed into an electric guitar.
🌸 sample 🌸
🍃 1 🍃
One minute Douxie was on the ship with Nari, on his way to try and find the best place to protect her from the possibly dangers of what could come. But as if he felt his stomach leap up like he took a drop on a roller coaster, he felt himself fall into someplace unknown. Catching his breath as he pushed himself up, shaking his vision as he looked all the way up. Douxie’s jaw dropped as he saw what looked like the largest tree he’s ever seen in his life as he let out in a breath, “Mordrax's Miracles…”
As the young wizard approached this tree, curiosity seemed to take control of his hand as he reached out to touch the bark. The bright lights from the gems caught his attention, was this magic as well? This must be some kind of enchanted tree. A very large, enchanted tree, but enchanted none the less. There was something about the opaque gem that caught Douxie’s eye, he held his hands around it as took in a gasp as he felt something change within him. Then something fuzzy brushed against the back of his neck as a shiver came up his neck from the tickle, something fluttered behind him as he felt his body lift for a moment.
“Wh-Whot-?!”
And there, the gift of moth wings were on Douxie’s back. He couldn’t help but give out a yelp as he fell to ground. Holding one of the appendages of the wing between hand. What was weirder is that he could feel this wing along his hand as well as a part of him. “What kind of charm is this?! I never encountered this sort of-”
Standing up as Douxie reached for the backpack nearby. Looking through it, an amber, a stone and a tunic. Lifts his brow as he looked up at the entrance of this tree. Looking toward the bright lights that illuminated through crevices. Swallowing the lump in his throat, he might as well find out how he got here and why he was now a fluffy bug.
🍃 2 🍃
TDM Thread
🌸 optional 🌸
🍃 more info 🍃
This is a professional Master Wizard Dork
🍃 name 🍃 Foxie
🍃 age 🍃 32
🍃 contact 🍃 queenofmallets@gmail.com
🍃 location/time zone 🍃 Indiana, EST
🍃 current character(s) 🍃 N/A
🌸 character 🌸
🍃 character name 🍃 Hisirdoux "Douxie" Casperan
🍃 character age 🍃 (Physically) 19 (Chronologically) 919
🍃 character species 🍃 Wizard
🍃 gem 🍃 Night Gem
🍃 reason 🍃 He's more used to being around at night both to perform and work, especially when he did his magic.
🍃 wings 🍃 Death's-head hawkmoth
🍃 personality 🍃
Sometimes it’s not what around us that makes us who we are, but what we do that makes us what we become. That’s what Douxie had discovered with himself over the years. In the beginning, an optimistic boy who tried to over achieve at what he could do, but it got him into trouble. Trying to overcompensate his abilities or was just plain impatient using his magic. This resulted in him not accounting for his actions that could be or tried to let the magic do the grunt work for him. Even under the guidance of Merlin, would he feel not good enough that he’d try to act out. Wanting to show he’s very much capable of his talents.
During Douxie’s time out on his own a little after 900 years of sweeping floors and working on his own charms, he dedicated himself to learning more about magic. Trying to prepare himself to be the best for when Merlin could return for help. Developing his hard work to fighting any evil creatures within the shadows. Douxie now wanting to make sure he can make all right in the world genuinely. Knowing that the heart of each person is important and willing to help those who need it. Developing a close friendship with him guarantees a most caring figure in your life who you can count on to try and be there for you despite the odds. Trying to find any best solution to problem if he can find it.
All the while, Douxie had started to let himself make his own decisions. Once becoming friends with Jim, Claire and Steve on his trip back to the past, he realized there was more at stakes than trying to stay by the rules. If it meant doing things for the better he will do it, despite if Merlin approved or not. Despite not know how to resolve problems, he wanted to try anything to make the best result for everyone, knowing the importance of the heart than the mind.
Although, Douxie isn’t always so noble, he’s got a bit of a trickster side and snark behind him. Playing people for a fool in a cup game or making sure he gets the better upper hand if he can. As well as not restraining from show his infatuation for those with good manners and beauty. Being a bit of a flirt when it comes to call, but only as so he could tease a bit. Liking the bit of edge and looking cool. He can make some pretty dumb decisions due to this, but he believes it’s usually for the right cause, even if he can be arrogant about it.
Overall, this wizard is chivalrous scamp who only wants to do his best for the world. Douxie is a good friend to have and genuinely likes to help out. Lover of music and magic, you can guarantee he just wants to best out of life.
🍃 world 🍃
The Tales of Arcadia is vast, it is supposedly placed on earth but in an alternative universe where Trolls and the age of magic existed. Even as far as aliens from other planets that could come a visit that have advanced technology beyond this world’s comprehension. Before the modern era there was Camelot, a kingdom led by Arthur and with Merlin by his side it led a great legacy. The castle used to remain in the sky by the Heart of Avalon, although now it is gone. The town in Arcadia is mostly inhabited by humans that live normal day lives, such as young folks going to the well known school of Arcadia Oaks High. Around the town was average places that a suburban town would have like a hospital, cafes, and bookstores. Even having a local place for the Battle of the Bands to perform and other events that could be hosted.
What most humans were unaware of was the underground metropolis where the Trolls used to live for a long time called Heartstone Trollmarket. The place used to be where these Troll drew their energy from the crystals and sold all sorts of things for the Trolls that lived there, even had their own pubs with brawl fights. The gnomes that live their are considered vermin as they would steal things and raid their trash, but they also used to live there. As we go deeper underground, we discover there’s more to this world that meets the eye, in the Deep under this city, you will find your greatest fear. Rarely has ever someone made it out of there alive. The inhabitants of Trollmarket traveled to Arcadia a long time ago when they boarded on a ship called the Mayflower, in search of the Heartstone, which led them to this town. The Heartstone is considered the life force for all of Troll kind, healing the sick and treat the wounded. This was the place these Trolls used to call home before the Gumgums invaded, they were ordered by Gunmar to attack the place to make more trolls into his slaves and then give all the power source to Morgana who brought on the Eternal Night on to the world. Even after Jim, the Trollhunter, and his friends defeated these villains, the Heartstone lost it’s power. And Trolls had to vacate their home, in search of a new place. Their focus currently on New Jersey where a New Heartstone will be for them.
From this world comes another realm The Darklands the old home of the Trolls that has withered and decayed in it’s depths after Gunmar’s corruption upon it. Long ago the Battle of Killahead Bridge, Arthur and the Trolls united together to banish Gunmar into the Darklands. The bridge has since been broken but does serve the only means to exit and escape when put back together. The realm itself is full of all sorts of mazes and tunnels, as well as deadly monsters. As well as where the goblins keep the stolen babies of changelings.
Within the shadows of other dimensions lies other realms such as the Shadow Realm, a place that is void of light or reason. It’s a place that only serves the silence and plagues to the chaos within someone. Another realm that serves to spirits is the Void Between Worlds, where those summoned have entered the line between life and death. There the Council of Elder Trollhunters will be there to converse with those who been summoned. It’s a place where you stand as if you’re among the stars and constellations as you talk with the spirits of the past. Out in space as well lies other planets and alien lifeforms. Akiridion 5 being the most noted as the royal children Aja and Krel from the House of Tarron have landed in Arcadia in hopes to find a way to save their world from their own villain Morando. Whom was eventually defeated, that had made the children decide for one to go back home, Aja and Krel to stay to learn more about earth. Such places in this universe filled with wonder and supernatural presence of amazement.
🍃 background 🍃
Born around the time King Arthur was in power and the trolls were banned, Douxie lived life on the streets in the 12th century of Camelot. Discovering his own personal powers and meeting his familiar, a black cat dragon named Archie. Although it was at this time that magic was banned and while he thought he could get away with parlor tricks with his magic, it got him caught. While playing the cup game with a crowd, Galahad discovered one of the cups was enchanted by his familiar. Just before Douxie was going to dragged on trial, Merlin took him in. Deciding to let him become an apprentice along with Morgana when he recognized Douxie’s potential as a wizard. Making this young man determined to become a great wizard just like Merlin and prove that he too is worth to wield a staff of his own.
As 900 years past, Douxie spent that time building up and learning magic as well as sweeping floors. Also becoming very familiar with the evolution of music and grew fond of the electric guitar. Starting his own band called Ash Dispersal Pattern as a way of entertainment. Working odd end jobs and apparently even attending school. Meeting Claire and her friends at Arcadia Oaks High while he advertised for the battle of the bands. Charming the girls with ease much to Claire’s boyfriend, Jim who became jealous of Douxie. It is later on that a final battle rose upon Arcadia, brought on by Morgana and Gunmar, making their followers, the Gumgums be able to come onto the surface and brought havoc upon the world. The day happened to be during the Battle of the Bands, where he attended and fought off some of these creatures himself. Even hitting one with a guitar, saying he always hated those twits. Thankfully Jim the Trollhunter as well as everyone in Arcadia were able to fight back against these beasts and win the day from Morgana. Defeating Gunmar as Jim fought him in battle turning him to stone from his sword and Morgana banished to the shadow realm.
Some time after that, Douxie took time from his sweeping floors to fight and capture monsters like the Shadow Mephits. He tried to keep a low profile as best as he can while fighting an evil creature when he can. Soon enough Merlin contacts Douxie requesting him to bring him the ‘Guardians of Arcadia’. Which his familiar Archie was manage get those who were protecting the town Steve, Tobias and a troll named AAARRRGGHH. But before Merlin could explain the emergency, the group was attacked by more Shadow Mephits who followed Douxie. After making their retreat via airship that Merlin summons, they catch the first glimpse of the new enemy the Green Knight. They then arrived to Camelot which now is a flying fortress in the sky held together by the Heart of Avalon powered by time itself, navigated by Sir Galahad.. The group reunites with Claire and Blinky in the Castle. Where they learn that Jim was attacked by the 'Green Knight' who Merlin learned is connected to his fallen apprentice and archenemy, Morgana Le Fay, and an Onyx Shard is slowly killing the poor hero, encasing him in a crystal to pause the shard’s stasis.
However their reunion for the teens and trolls of the group were short lived. The Arcane Order sends their attack on the ship, Galahad sacrificing himself to save the other half of the ship and forcing Merlin to open a rift in time. However, during the battle, Claire, Steve, Douxie and Jim all fall, softened by an anti-gravity spell, into the past and awaken in Camelot's forest, where they are confronted by Sir Lancelot and his men. From the crash the crystal Jim was encased in was easily broken apart from just a touch. Immediately the group is captured by the Knights to be brought in before Arthur. Douxie was recognized by Arthur but had to be persuaded as well by this past’s Morgana who was revealed to be his sister, not to kill Jim for being a troll. However, Arthur still had a deep seeded grudge against trolls and locked him prison.
Douxie was able to convince Arthur that Claire and Steve where ordinary, and they were let go. Claire taken up by Morgana to be her handmaiden and Steve to go train with Lancelot. Douxie returns to his old place and tries to seek the time map to return them home without further altering the timeline. Making his past self go to sleep with a spell so he can try and get around without too much disturbance. However, Arthur wasn’t convinced long to keep the trolls in the dungeon alive and now planned to execute them at dawn. Douxie leads the group to stage a Dungeon break, freeing the Trolls, delaying Arthur and his knights with his Infinite Hallways spell as well as manipulating the gate with his magic. Then with the help of Claire’s shadow magic, the captured Trolls escaped into the Wild Wood.
Past Merlin eventually figures out this Douxie is from the future. Warning about already ruining the future, Douxie and Claire try to reconcile Arthur’s relationship with Morgana. Even after a memory spell it does not work, Arthur betrays Morgana and cuts her hand off with Excalibur. Breaking it, causing Douxie to follow Merlin to the Lady in the Lake to try and fix it. After sneaking in through Claire’s magic, the group encounters the lady who is revealed to be a greater monster then believed. She reveals to the teens that Merlin trapped her in the cave long after she gave him Excalibur and she attacked them in the attempt to get her revenge. Douxie then tosses the wall down to let the Lady escape feeling that it wasn’t right to keep her trapped, understanding her anger. This gains her trust and she agrees to repair the Sword of Excalibur.
After this event Douxie helps train Claire learn how to control her shadow magic. However this causes her to overhear Morgana plotting in the Shadow Realm, seeing her revived from the Arcane Order. Having barely escaped with their lives, Archie and Claire must form a counterattack for when Morgana returns to Camelot. Later festivities were held in Camelot, and a changeling tries to attack Arthur. Luckily Douxie prepared the castle with many trap spells, but it winds up overwhelming the castle as there were too many explosions trying to set off. But despite everything, they do capture the spy, but now knows the challenge they will face from Morgana.
Proving that Douxie wants to help the most, Merlin awards him with a staff of his own to be a Master Wizard and has him help build the Trollhunter’s amulet. At this point in time it chooses Deya who hesitates but eventually comes around to accept her role. The Battle of Killahead Bridge takes places, the Gumgums and Arthur’s knights fight, however, despite our heroes' best efforts, Lancelot and King Arthur are killed, but with the help of the trolls led by Deya they help banish Gunmar and his troops to the darklands. This gives time for Merlin and Douxie to fight against Morgana. During the fight, Douxie taps into his inner strength to make the staff his own and it transforms into a spellcaster electric guitar. Unlocking his power and managing to banish her back to the Shadow Realm with the help of Claire as well.
After returning home to Arcadia in the 21st century, and destroying the high school with Camelot's crash-landing, the team reunites with present-day Merlin with the rest of the group. The Arcane Order still on the attack back in this timeline, led by the Green Knight. Forcing Jim to make the decision to push the shard in his chest and turn into a corrupted full troll, despite the efforts to fight for his team in this sacrifice, he still gets captures and enslaved by the Green Knight. Douxie comes up with a plan while they hid in Hex Tech, since the Arcane Order wanted Nari (one of their previous teammates), he tries to trick them to trade with Archie shapeshifting into a fake Nari, for Jim. However it does not go well, due to a rogue hairball Archie coughs back to his cat form. A battle takes place one more, the Green Knights reveals to be a corrupted resurrected Arthur. During the fight, Douxie gets pinned to the ground and the Arcane Order threatens Merlin to surrender or his apprentice will die. In anger Merlin fights back, but Arthur strikes him through the heart with Excalibur. Douxie screams in anguish as his powers burst from him as he flies to try and save him before he can fall toward the earth. But it was too late, Merlin expresses his fondness for Douxie like a son and dies in his arms. Becoming dust in the wind and leaving behind a book for him.
They soon find out how to translate the book that was written in ancient draconic they seek Archie’s father, a large dragon named Charlemagne the Devourer aka 'Charlie', to help. Who tells them in order to find the Genesis Seals they must destroy Merlin’s staff. This ofcourse causes great hesitation with Douxie to let go one of the last things that remain of his master, but gives in with tears as it’s destroyed with Charlie’s fire breath. This brings Douxie back to Merlin’s old room like a memory, and by accepting the loss and being able to say goodbye. The Genesis Seals are revealed to him.
Meanwhile Morgana and Claire meet while they look for their important person’s lost soul. They agree the corruption is too much and Morgana decides to join the Trollhunters side of Arcadia. Douxie retrieves Krel from the wreckage of a fight at Hex Tech. While the others are captured on the ship Douxie calls out the order in offering the Genesis Seals, but tricks them in a cup game and casting them through an eternal time trap with help of some pieces from the Heart of Avalon. This helps create a diversion to help the others break out of their capture and begin their final battle. Douxie frees Nari, making sure both her and his friends are able to get away after the Arcane Order break the time trap while he faces them in battle. Morgana and Arthur battle each other on the ground, while Claire and the rest desperately try to save Jim's soul. At the end of Jim's fight he remembers his love and those important to him, but the last corruption turns him to stone. Claire tears breaks the stone spell and his human form comes from broken rocks.
During this final fall Morgana makes the last of Camelot crush Arthur, killing herself, too. Douxie, sacrifices himself, to blast away the Arcane Order and their ship. His fall to the ground as Nari tries to catch up and save him. While Douxie is knocked out the spirits of Morgana and Merlin have a final conversation in Merlin's old library before Morgana and Merlin walk through a door into a bright light (presumably the gate to Heaven) and Douxie's soul returns to his body. Douxie vows to spend the rest of his life protecting Nari from the Arcane Order to prevent the breaking of the Genesis seals. Then Douxie, Archie and Nari leave on Merlin's airship while his friends remain behind as the champions tasked with protecting Arcadia, for what the future may hold.
🍃 abilities/powers 🍃
Magically Enhanced Physiology:
Enhanced Strength; He is shown to be strong enough to knock down a Gumm-Gumm troll with an air kick, as well as knocking it out cold with a good whack on the head with his guitar.
Enhanced Durability; Douxie was able to take a long fall from a floating castle without suffering no such injuries. He even survived a long fall from the Arcane Order's fortress, though he was mentioned that he briefly died and came back to life.
Agility; He is able to leap high enough into the air to air-kick a Gumm-Gumm.
Magic:
Magic Blasts; Douxie can do blasts of blue magic. At his most powerful, he was able to overcome the Arcane Order, yet it took a lot of strength to do so.
Telekinesis; Douxie is able to move things with his mind as he was seen stuffing his past self into a wardrobe and books by just waving his hands.
Binding; Like Morgana, Douxie can summon blue ropes that can bind his enemies and hold them still.
Banishing; Douxie was able to banish a monster into Limbo, but it is unknown how big of a monster he can banish.
Magic Detection; Douxie can sense magic nearby
Semi-Immortality: Since he existed since the Age of Camelot, Douxie has lived for hundreds of years without aging a day. However, he is still just as vulnerable to death as other humans.
Abilities:
Indomitable Will; Douxie is determined to save his friends and the world no matter the cost.
Staffsmanship: Douxie can wield a staff proficiently, as he's always dreamed of one day wielding a staff of his own.
Martial Artist; After 900 years of experience, Douxie is a fairly trained warrior and knowledgeable in single combat.
Charm; As a boy who lived during the medieval times, Douxie is quite well at charming ladies with his manners.
Guitarist; Douxie is skilled with a lute and a guitar, as his own band won the Battle of the Bands many times in the past.
Moonlighter; It should be mentioned that Douxie is able to work in more than one job so he could make his ends meet. He works in a book store as an employee during the day and at a restaurant as a waiter in the evening.
Competent Tutor; Despite not being much of a good student, Douxie is capable of teaching the basics of magics to Claire, even teaching her more about shadow magic (something he has no capability of performing).
Palmist; Douxie has some knowledge of palmistry as he can predict someone's future by reading their palms.
🍃 power changes 🍃
His blue essence magic won't be able to manipulate fire, instead it can be water.
🍃 inventory 🍃
Goth Clothes: Usually Douxie wears this kind of style, with a skull necklace, this is what is on him.
Gauntlet: This is a sort of band on his left wrist which he uses to presumably channel his magic potential.
Staff: Douxie acquires a staff of his own, which he uses for both combat and as a container for his magic. Douxie's staff is sometimes morphed into an electric guitar.
🌸 sample 🌸
🍃 1 🍃
One minute Douxie was on the ship with Nari, on his way to try and find the best place to protect her from the possibly dangers of what could come. But as if he felt his stomach leap up like he took a drop on a roller coaster, he felt himself fall into someplace unknown. Catching his breath as he pushed himself up, shaking his vision as he looked all the way up. Douxie’s jaw dropped as he saw what looked like the largest tree he’s ever seen in his life as he let out in a breath, “Mordrax's Miracles…”
As the young wizard approached this tree, curiosity seemed to take control of his hand as he reached out to touch the bark. The bright lights from the gems caught his attention, was this magic as well? This must be some kind of enchanted tree. A very large, enchanted tree, but enchanted none the less. There was something about the opaque gem that caught Douxie’s eye, he held his hands around it as took in a gasp as he felt something change within him. Then something fuzzy brushed against the back of his neck as a shiver came up his neck from the tickle, something fluttered behind him as he felt his body lift for a moment.
“Wh-Whot-?!”
And there, the gift of moth wings were on Douxie’s back. He couldn’t help but give out a yelp as he fell to ground. Holding one of the appendages of the wing between hand. What was weirder is that he could feel this wing along his hand as well as a part of him. “What kind of charm is this?! I never encountered this sort of-”
Standing up as Douxie reached for the backpack nearby. Looking through it, an amber, a stone and a tunic. Lifts his brow as he looked up at the entrance of this tree. Looking toward the bright lights that illuminated through crevices. Swallowing the lump in his throat, he might as well find out how he got here and why he was now a fluffy bug.
🍃 2 🍃
TDM Thread
🌸 optional 🌸
🍃 more info 🍃
This is a professional Master Wizard Dork